My role:
Composer, soundscape designer.

As an attempt to shed some light on the environmental issues we're facing, and learn how to make a game by doing it, my friend Daniel made a cool little 2D game in 3 weeks. He asked me if I wanted to create an atmospheric soundscape for it, to help strengthen the feeling of the desolate arctic landscape.

I also got to make a track for the hidden level (press "S" during gameplay to go there), which obviously has a way more classic computer game feel to it...